Hard surface modelling in zbrush11/11/2023 ![]() Because of this sculpting is the preferred technique here as it allows to quickly define irregular shapes. To model them would result in using too many control surface points. On the other hand soft-surfaces, like organic tissue, are highly irregular. ![]() It is very fast to construct simple shapes. Because of this, these techniques are useful for modelling fairly regular hard-surface shapes that do not change.īecause these techniques are parametric, it is easy to precisely define surfaces that need to be perfectly flat, need to have exact curvature or carefully placed creases. You create curvature using Beveling or by Subdivision surfaces. The first 3 are parametric modelling techniques - you control limited amount of points to define the surface. sculpting (controlling all surface points of complex shape with brushes).box-modelling (dividing a primitive into complex shape).spline-modelling (lofting curves into complex shape).poly-modelling (extruding polygons from a primitive into complex shape).We can distinguish these modelling techniques: Sometimes it's not only one way, but multiple ways are used based on how they are fit. There are many ways how to achieve the end-result shape of your object.
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